My desk these days…

The Monster Kids

In the 1950’s, there began a renewed interest in horror entertainment. The Universal Studios monster classics (beginning with 1931’s Dracula and Frankenstein) came back from the dead (bad joke, right?) Local and regional TV stations began hosting “Creature Feature” or “Chiller Theater” type movie shows on Friday or Saturday nights- usually beginning at midnight, and often presented by a local character in a campy themed costume. In addition to the aforementioned Universal classics of the 30s and 40s, were lower budget “B” sci-fi movies featuring giant bugs, experiments gone wrong, or alien invaders of some sort or other. Among these were many of the Hammer Horror films from the late 50s.

By the 60s, monsters were even bigger than ever. The Adams Family and The Munsters were big hits on TV. Warren magazines published horror comics CreepyEerie, and Vampirella to add to their already popular Famous Monsters of Filmland. These often sported illustrated cover art by one of the most celebrated fantasy illustrators of all time – Frank Frazetta. And Aurora Plastic Corporation had begun transitioning their scale figure kit focus to monsters as well. The rights to the Universal Studios vault gave them an entry into the horror movie craze that had been ramping up, and 1961’s Frankenstein set the tone for the next 20 years (even after Aurora had sold off its molds and rights to its rival kit company Monogram.)

The monster line-up eventually included Frankenstein, Dracula, The Mummy, The Creature, Wolfman, The Phantom of the Opera, Dr. Jekyll and Mr. Hyde, The Witch, The Forgotten Prisoner, The Hunchback, King Kong, and Godzilla. The Bride of Frankenstein, along with several kits in the “Torture Chamber” series (believe me, parents LOVED that theme!) didn’t stay in production very long, but most of the others were repurposed into horror/ racing car mashups (Frankenstein’s Flivver, et. al.) They also had multiple re-releases, with changes like glow in the dark “Frightening Lightning” or neon “Luminator” versions. Over the years, those same kits have been re-packaged under new brand names many times. Some used Aurora molds, but others had to be re-tooled, as the originals had become worn out, damaged, or lost over time.

This brings us to today. A walk through your local hobby store likely has many of those re-released and re-branded monster characters. Additionally, there have been a bunch of kits that were obviously inspired and heavily influenced by Aurora. Companies like Moebius, Monarch, X-Plus and Atlantis are making styrene plastic model kits of subjects that look and feel A LOT like Aurora originals, right down to the stylized company logos on the box covers. At retail prices up to $50 (sometimes considerably more,) they may seem a little scary when compared to the $2.00 I remember paying for ones in the early 1970s. It’s a good thing we monster kids can scrape together a little more allowance these days.

-Toph

 

 

A few re-releases available today

 

Re-release of the 1962 Aurora Wolfman kit, built by a grown monster kid.

 

Changing Rolls

I recently started playing Dungeons & Dragons again. It had been years since I had a regular gaming group to meet. My wife (who has NEVER played any table top role playing games) and I were invited by the spouse of her co-worker. 6 of us ( 3 couples) now get together a couple times a month. We take turns bringing dinner, snacks, and desert. We share creative problem solving, witty banter, a light meal, and a couple beers, while rolling funny shaped dice on a big dry erase tablecloth. Not a bad way to spend an evening.

We coughed up the money for a current Players Handbook; it retails for about $50 today. That’s a lot of money for a damn game book, but not crazy money. When I thought about it, my original edition was $10 in 1978. The inflation index prices it up just about perfectly.

It started me thinking about the way we play now, contrasted with my adolescence. If you’ve ever watched Stranger Things on Netflix, you can probably imagine my experience. Regarding the actual game, it is very similar. It takes place in a fantasy world – something like medieval Europe, but with monsters and magic. Dice rolls and probability tables determine your success or failure. And every so often, you pause the game to go back to real life.

While the basics are the same, the experience is entirely different. As a kid, it was all about competing. It’s what they call a dungeon crawl. The tagline of Steve Jackson’s parody card game “Munchkin” sums it up better than I ever could:

Kill the monsters. Steal the treasure. Stab your buddy.”

Contrast that with the experience we have now:

Get together with people over an evening . Talk about the highs and lows of work, family, and life in general. Add your own ideas to a fun story that one of your friends made up.”

See that? Both describe the game. Neither are right or wrong. As a 12 year old, it was a perfect activity. As a 50 (something…) year old, it’s STILL a perfect activity. It’s really the same activity. But really, it isn’t. And that is a “natural 20.”

-Toph

The original, circa 1979