The “Low Art” of Frazetta

It was as an adolescent that I was first exposed to the work of fantasy and sci-fi illustrator Frank Frazetta. In his heyday, he was in a class all his own. His paintings could be found on magazines, paperback novels, album covers, and so many other mediums. He began in the 40s and 50s inking for various comic strips and comic books, though a lot of his early work was uncredited, as he was often filling in for the main artist. From the 60s through the 80s, his cover art was so pervasive that, even if you don’t recognize the name, you’ve probably come across his work somewhere. Any fan of the fantasy characters Conan the Barbarian or Tarzan have seen dozens of examples. Early Warren magazines Creepy, Eerie, Vampirella, and Blazing Combat featured Frazetta as well.

In those days, most commissioned art involved a “once and done” illustration. He was one of the first artists who licensed his work for a specific use but retained the rights to use it again for another project. Work smarter, not harder, right?

 

One of his most easily recognized paintings – “The Barbarian.”

Note the Rubenesque female character at his feet. Many of the women he depicted were curvy and full figured. Also, he tended to leave the background slightly out of focus, but on close examination, it contains subtle thematic images hidden in the blurred periphery.

In college in the mid 80s, I took a drawing class. During a discussion with the professor, we were talking about various artistic style, and I mentioned Frazetta. He quickly (and rather vehemently, I might add) dismissed his work as “throw away,” “crap,” and lacking the qualities of “fine art.” While I agree that most of his work was commissioned for magazines and book covers, it also features very complex use of color and composition that a lot of similarly commissioned illustrations lack. I believe the professor’s comments spoke more to elitist snobbery, and less what constitutes fine art. During a different conversation, he showed a sculpture he had made. He boasted that he created the particular color pattern on the bronze cast by urinating on the metal while it was still warm. Using that comparison, Frazetta was not nearly as avant guard, though I don’t see it as in any way less sophisticated.

I think the most accurate comparison to Frazetta is Norman Rockwell.

Although his subject matter is entirely different, Rockwell’s work was also commissioned for commercial use. Like Frazetta, Rockwell is sometimes dismissed as “just an illustrator.” Had he sold his work to an individual instead of a publication, it would be “high art.” As time has passed, their contributions have found a greater appreciation in the “real art” community.

The Motion Picture Academy Awards don’t only go to the small art house projects. Popular blockbusters also get recognized for quality. Sometimes, the art made for the consumption of the masses is excellent, too.

-Toph

 

Make for Periscope Depth

There is a certain mystique about the sea bottom and the metal boats that make journey into the abyss possible.

“I like sub commanders. They have no time for bullshit, and neither do I.”  -John Voight, as FDR in the 2001 movie Pearl Harbor

I wholeheartedly concur.

Jules Verne introduced the world to Capt. Nemo in his 1870 novel, 20,000 Leagues Under the Sea. His work has served as inspiration for Steampunk enthusiasts since the late 1980s, when the genre was created. I really like the 1954 Disney live-action movie version, starring Kirk Douglas. Although the special effects don’t really stand up to the sophisticated CGI tastes of audiences today, fighting the giant squid remains one of my favorite movie scenes of all time.

And submarines have continued to be popular for years.

As a kid, I walked through the U-505 German U-boat at the Museum of Science and Industry in Chicago. It’s the only German submarine in the US, and it has been a visitor favorite since 1954.

My kids and I spent the night on the WWII submarine USS Cobia when they were in Scouts. It’s docked at the Wisconsin Maritime Museum in Manitowok Wisconsin, and offers excellent educational overnights. If you ever get the opportunity, don’t miss it!

 

Growing up in the 70s and 80s, you may remember the kid exclaiming “You Sank My Battleship!” from the commercial for the eponymous Milton Bradley naval combat game.

“You sank my Battleship!”

As much as I liked that game, it was its lesser-known spin off that really took things to the next level. (Next THREE levels, that is.)

Sub Search was similar to Battleship; it played out on a grid patterned game board, used white and red pegs with holes in the tops of the ships, and involved a “cat and mouse” guessing style of play by opposing participants. But instead of playing on just a flat ocean, it features 3D warfare – on the surface, AND 100, 200, and 300 meters below the sea. Surface ships drop depth charges on enemy submarines hidden below them, while the subs return fire with torpedo shots. Similar action also takes place on the opposite side of the board, with roles reversed. Play continues back and forth until either player finds all of his opponent’s submarines or loses all of his surface ships. About the only thing not to like about the game is setting it up. Setup and take down of the 4 level structure takes about as long as the games themselves, and because of how much room it occupies, leaving it erect between gaming sessions isn’t really an option. Tedious assembly notwithstanding, it is a very cool game. Despite extensive research (like, 2 or 3 minutes on Google,) I wasn’t able to find exact dates, but it appears to have ceased production sometime in the late 70s or early 80s. I’m surprised it hasn’t been re-released at least once since then, with electronic score keeping or some other superficial gimmick riddled upgrade. I was able to get a complete one in great shape on Ebay several years ago.

From the author’s private collection. (Sounds much more prestigious than “One of my old toys,” so we’ll go with that.)

Until next time, Run silent. Run deep, my friends.

-Toph