My desk these days…

Make for Periscope Depth

There is a certain mystique about the sea bottom and the metal boats that make journey into the abyss possible.

“I like sub commanders. They have no time for bullshit, and neither do I.”  -John Voight, as FDR in the 2001 movie Pearl Harbor

I wholeheartedly concur.

Jules Verne introduced the world to Capt. Nemo in his 1870 novel, 20,000 Leagues Under the Sea. His work has served as inspiration for Steampunk enthusiasts since the late 1980s, when the genre was created. I really like the 1954 Disney live-action movie version, starring Kirk Douglas. Although the special effects don’t really stand up to the sophisticated CGI tastes of audiences today, fighting the giant squid remains one of my favorite movie scenes of all time.

And submarines have continued to be popular for years.

As a kid, I walked through the U-505 German U-boat at the Museum of Science and Industry in Chicago. It’s the only German submarine in the US, and it has been a visitor favorite since 1954.

My kids and I spent the night on the WWII submarine USS Cobia when they were in Scouts. It’s docked at the Wisconsin Maritime Museum in Manitowok Wisconsin, and offers excellent educational overnights. If you ever get the opportunity, don’t miss it!

 

Growing up in the 70s and 80s, you may remember the kid exclaiming “You Sank My Battleship!” from the commercial for the eponymous Milton Bradley naval combat game.

“You sank my Battleship!”

As much as I liked that game, it was its lesser-known spin off that really took things to the next level. (Next THREE levels, that is.)

Sub Search was similar to Battleship; it played out on a grid patterned game board, used white and red pegs with holes in the tops of the ships, and involved a “cat and mouse” guessing style of play by opposing participants. But instead of playing on just a flat ocean, it features 3D warfare – on the surface, AND 100, 200, and 300 meters below the sea. Surface ships drop depth charges on enemy submarines hidden below them, while the subs return fire with torpedo shots. Similar action also takes place on the opposite side of the board, with roles reversed. Play continues back and forth until either player finds all of his opponent’s submarines or loses all of his surface ships. About the only thing not to like about the game is setting it up. Setup and take down of the 4 level structure takes about as long as the games themselves, and because of how much room it occupies, leaving it erect between gaming sessions isn’t really an option. Tedious assembly notwithstanding, it is a very cool game. Despite extensive research (like, 2 or 3 minutes on Google,) I wasn’t able to find exact dates, but it appears to have ceased production sometime in the late 70s or early 80s. I’m surprised it hasn’t been re-released at least once since then, with electronic score keeping or some other superficial gimmick riddled upgrade. I was able to get a complete one in great shape on Ebay several years ago.

From the author’s private collection. (Sounds much more prestigious than “One of my old toys,” so we’ll go with that.)

Until next time, Run silent. Run deep, my friends.

-Toph

 

World War Weird

One of my biggest sources for hobby ideas is YouTube. I find SO much inspiration from the plethora of content creators there. It’s like a free subscription to hundreds of hobby magazines. Every day, new issues come out, and each puts its own spin on whatever subject that could strike my fancy.

Over the last several months, a new game has been making waves in the miniature and gaming community (and as a result, it’s been HUGE on YouTube.) There was a Kickstarter campaign that has generated close to $3.5 million for this project. I am admittedly ignorant as to the workings of crowdfunding (and, thus, have never been involved in one.) I am usually one of the LAST to know about the latest, biggest thing. That’s OK, though. Most of my interests gravitate toward the vintage and retro, so NEW isn’t usually even a consideration.

That notwithstanding, this game looks awesome. Trench Crusade (by Factory Fortress) is a skirmish tabletop wargame that combines an alternate history set in World War 1 with Gothic horror. In a nutshell, the Crusades of the Middle Ages went WAY worse in this fictional setting, and Hell was given the opportunity to join in the battles. Unlike its usual wartime participation – by proxy – in Trench Crusade, Hell shows up in person. The game sets humanity against the supernatural, and after 800 years, the conflict continues. It feels kind of like if H.P Lovecraft had taken LSD, and then fought in the first world war.

Some of the imagery from the Diablo IV video game
Cover artwork from Games Workshop’s 1999 skirmish game (now out of print.)

The project is a gaming version of a rock super-group. It was started by 3 creative forces; artist Mike Franchina (of Diablo IV fame,) Tuomas Pirinen (formerly of Games Workshop’s Mordheim creative team,) and James Sheriff (freelance sci-fi and fantasy miniature sculptor,) brought this abomination to life. The aesthetic is incredible, and I’m sure that is the major draw. It is grim and dark, but without the ornate pageantry of the “forty-first millennium.”

There are two aspects of this game that make it especially appealing to me. Although the hardback books and supplements are available for purchase, the core rules are available online for free, and the game is “miniature agnostic” – meaning, you are welcome to use whatever gaming miniatures you like. They offer “official” ones, but unlike the long-established king of tabletop wargames, they welcome variety, and don’t discriminate against kitbashers and 3rd party figures. This is a 3d printer’s dream!

 

As I’ve mentioned in other articles, I haven’t been much of a “gamer.” I paint miniatures. This new player is very tempting, though. I’m feeling a draw toward the terrain building and dice rolling. Maybe this could be a tipping point into a new(ish) aspect of my hobby.

Or I could end up reading through it, getting bored, and just painting up some WWI soldiers fighting monsters and demons. Which, in and of itself, sounds pretty cool, too.

So, win – win, right?

-Toph